;------------------------------------------------------------------------------------------------
[wpn_vihr]:identity_immunities,weapon_probability,default_weapon_params,wpn_vihr_sounds
GroupControlSection                      = spawn_group
$npc                                     = off
$prefetch                                = 8
$spawn                                   = "weapons\val"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_vihr

class                                    = WP_VAL
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 6
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 4
inv_grid_x                               = 32
inv_grid_y                               = 34
inv_name                                 = st_wpn_vihr
inv_name_short                           = st_wpn_vihr
description                              = st_wpn_vihr_descr

kind                                     = w_rifle
inv_weight                               = 2.0
cost                                     = 30580
repair_type                              = rifle_7
weapon_class                             = assault_rifle

hud                                      = wpn_vihr_hud
visual                                   = dynamics\weapons\wpn_vihr\wpn_vihr.ogf
position                                 = -0.026, -0.131, 0
orientation                              = 0, 0, 0
fire_point                               = 0, 0.174, 0.562
fire_point2                              = 0, 0.097, 0.722
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 3

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point			                     = -0.02,0.167,0.082
shell_dir		 	                     = 0, 1, 0
shell_particles         	             = weapons\9x39

light_disabled                           = true
light_color                              = 0.6, 0.5, 0.3
light_range                              = 0.01
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_val
upgr_icon_x                              = 900
upgr_icon_y                              = 100
upgr_icon_width                          = 250
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_9x39_pab9, ammo_9x39_pab9_bad, ammo_9x39_pab9_verybad, ammo_9x39_ap, ammo_9x39_ap_bad, ammo_9x39_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes                                   = 1p29, kobra, ps01, pso1m21
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_vihr
silencer_status                          = 2
silencer_x                               = 185
silencer_y                               = 10
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 0
grenade_launcher_x                       = 109
grenade_launcher_y                       = 30
launch_speed                             = 0

hit_impulse                              = 33
hit_power                                = 0.62, 0.62, 0.62, 0.62
hit_type                                 = fire_wound
fire_distance                            = 600
bullet_speed                             = 500
rpm                                      = 900
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 4.8
fire_dispersion_base                     = 0.32
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.85
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.14
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0010
condition_shot_dec                       = 0.0010

cam_return                               = 0
cam_relax_speed                          = 10
cam_dispersion                           = 0.5
cam_dispersion_frac                      = 0.9
cam_dispersion_inc                       = 0.05
cam_max_angle                            = 43.0
cam_max_angle_horz                       = 43.0
cam_step_angle_horz                      = 0.59
zoom_cam_relax_speed                     = 10
zoom_cam_dispersion                      = 0.4
zoom_cam_dispersion_frac                 = 0.9
zoom_cam_dispersion_inc                  = 0.04
zoom_cam_max_angle                       = 43.0
zoom_cam_max_angle_horz                  = 43.0
zoom_cam_step_angle_horz                 = 0.41

PDM_disp_accel_factor                    = 1.745
PDM_disp_base                            = 0.73
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.745

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 120.75
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 154
kill_msg_width                           = 78
kill_msg_height                          = 21


[wpn_vihr_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_vihr\wpn_vihr_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.072, -0.15, 0.1955
hands_position_16x9                      = -0.072, -0.15, 0.1955
hands_orientation                        = 0.55, 2.39, 0.1499993
hands_orientation_16x9                   = 0.55, 2.39, 0.1499993

aim_hud_offset_pos                       = -0.08072, 0.0693, -0.35
aim_hud_offset_pos_16x9                  = -0.08072, 0.0693, -0.35
aim_hud_offset_rot                       = 0.038, 0.0089, -0.005
aim_hud_offset_rot_16x9                  = 0.038, 0.0089, -0.005

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = lancew_sr3m_holster
anm_idle                                 = lancew_sr3m_idle
anm_idle_aim                             = lancew_sr3m_idle_aim, idle_aim
anm_idle_aim_moving                      = lancew_sr3m_moving, idle, 0.75
anm_idle_aim_moving_crouch               = lancew_sr3m_moving, idle, 0.7
anm_idle_moving                          = lancew_sr3m_moving
anm_idle_sprint                          = lancew_sr3m_sprint
anm_reload                               = lancew_sr3m_reload, reload
anm_shots                                = lancew_sr3m_shoot, shoot
anm_show                                 = lancew_sr3m_draw

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.02, 0.04, 0.131

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.037, 0.626
fire_point2                              = -0.014, 0.01, -0.037

grenade_bone                             = grenade

freelook_z_offset_mul					 = 0.75

;------------------------------------------------------------------------------------------------
[wpn_vihr_1p29]:wpn_vihr
1icon_layer                              = 1p29
1icon_layer_x                            = 71
1icon_layer_y                            = -3

inv_weight                               = 2.8

hud                                      = wpn_vihr_1p29_hud
visual                                   = dynamics\weapons\wpn_vihr\wpn_vihr_1p29.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                        = 15

zoom_rotate_time                         = 0.25


[wpn_vihr_1p29_hud]:wpn_vihr_hud
item_visual                              = anomaly_weapons\wpn_vihr\wpn_vihr_1p29_hud.ogf

aim_hud_offset_pos                       = -0.07375, 0.03485, -0.25
aim_hud_offset_pos_16x9                  = -0.07375, 0.03485, -0.25
aim_hud_offset_rot                       = 0.025, 0.004, -0.01
aim_hud_offset_rot_16x9                  = 0.025, 0.004, -0.01

;------------------------------------------------------------------------------------------------
[wpn_vihr_kobra]:wpn_vihr
1icon_layer                              = kobra
1icon_layer_x                            = 80
1icon_layer_y                            = -1

inv_weight                               = 2.4

hud                                      = wpn_vihr_kobra_hud
visual                                   = dynamics\weapons\wpn_vihr\wpn_vihr_kobra.ogf


[wpn_vihr_kobra_hud]:wpn_vihr_1p29_hud
item_visual                              = anomaly_weapons\wpn_vihr\wpn_vihr_kobra_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_vihr_ps01]:wpn_vihr
1icon_layer                              = ps01
1icon_layer_x                            = 49
1icon_layer_y                            = -2

inv_weight                               = 2.62

hud                                      = wpn_vihr_pso1_hud
visual                                   = dynamics\weapons\wpn_vihr\wpn_vihr_pso1.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso1
scope_zoom_factor                        = 15

zoom_rotate_time                         = 0.25


[wpn_vihr_pso1_hud]:wpn_vihr_hud
item_visual                              = anomaly_weapons\wpn_vihr\wpn_vihr_pso1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_vihr_pso1m21]:wpn_vihr
1icon_layer                              = pso1m21
1icon_layer_x                            = 53
1icon_layer_y                            = -2

inv_weight                               = 2.61

hud                                      = wpn_vihr_pso1m21_hud

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_crosshair_vss
scope_zoom_factor                        = 15

zoom_rotate_time                         = 0.25


[wpn_vihr_pso1m21_hud]:wpn_vihr_1p29_hud
item_visual                              = anomaly_weapons\wpn_vihr\wpn_vihr_hud.ogf

